18 March 2014
Solving World Problems with the Help of Educational Games
It is truly amazing what people can accomplish with an open source game and teamwork.
One the best examples of this came in 2011 when a group of players used the game Foldit to decode the structure of an AIDs causing virus.This key piece of information had previously stumped scientists for fifteen years.
First developed by the University of Washington's Center for Game Science in conjunction with UW Department of Biochemistry, Foldit is a protein-folding online puzzle game. It puts forth the concept of gamification, inviting the public to fold proteins in a realistic manner using the tools supplied by the game. High scores for each puzzle are tracked, and then reviewed by a scientist to see if they can be applied on the field.
Of course Foldit is not the only game of its kind. Right now, there are a series of Sims-like games being developed for kids known as SimPhysics. The game mechanics are similar to those of the original Sims game, however kids are tasked to solve real world problems such as properly insulating their home to reduce the use of electricity, lowering the households carbon footprint, and even applying renewable sources of electricity to their homes. Other titles are included in the series of games and teach about space and also manipulating sound waves.
It's of no surprise that in this technological age educational games and the concept of game based learning is gaining more notoriety. If you would like to know more or have a game idea that you would like develop contact us today.